Trap
NormalTime-Space Trap Hole
Archetype:
Hole
View:
4967
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
Time-Space Trap Hole — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 61 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Time-Space Trap Hole is a reactive set trap: it answers a Special Summon from the hand or Extra Deck by shuffling the monster(s) back into the Deck, at a cost of 1000 LP per monster returned. Its score comes from that interaction, which is strong against hand and Extra Deck summons, and from a cheap single-copy slot, not from any stat. It does not build a board on its own (combo starter, search and material counts are all 0 in the evidence), and its effect does not reach normal summons, graveyard effects, or set-trap negation, so the score is capped by those gaps.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set and searched by Traptrix pieces (Sera, Myrmeleo, Rafflesia per guide text and top_partners), and present in 3 of 3 combos, but it is never a starter or searched card in the recorded boards (observed; set/search routes from guide text and partners are inferred). |
| Combo & Conversion | 35 | It appears in all 3 recorded Traptrix combos with an average power index of 96, but as_starter and as_payoff counts are 0, so it converts the board through the opponent's summons rather than building one (observed). |
| Resource Economy | 50 | It costs one card for a one-for-one answer that returns the monster(s) to the Deck rather than the graveyard, with the LP cost scaling per monster; the evidence records no refuel or net card-advantage effect for it (verified from text; no combo advantage attributed to it). |
| Effect & Interaction | 60 | It answers Special Summons from hand or Extra Deck, which covers a large share of modern summons, but it does not respond to normal summons, field or graveyard effects, or activations (verified from text). |
| Material Utility | 5 | It is a trap card with no material value and no level, attribute or name-body utility (verified from card type). |
| Resilience & Flexibility | 40 | It is a single set trap that depends on the trap zone and is not multi-spot or redundant on its own; the evidence has no tabled negation counter, so resilience is not higher than the base reactive-trap case (inferred). |
| Deck-Building Efficiency | 75 | It is a single-copy generic trap with no garnet or lock; 374 of 400 decks run exactly one copy and the card is splashable (observed from copies_per_deck, with the 3-copy banlist assumption as a gap). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Answers Special Summons from the hand and Extra Deck, a large share of modern summons, with a 1-for-1 that returns monsters to the Deck
- Scales with multiple summoned monsters, since the LP cost is per monster returned
- Cheap single-copy slot that is splashable and redundant across Hole-family copies
- Live in 400 recent decks, mostly Traptrix, with 100% appearance in the sampled combos
Weaknesses
- Costs 1000 LP per returned monster, which is a real cost in a long game
- Does nothing against normal summons, field or graveyard effects, or non-summon activations
- No material or board-building value of its own; it only converts through the opponent's summons
- Heavy dependence on one archetype: 181 of 400 decks are Traptrix and the top partners are all Traptrix pieces
Counters / choke points
- Opponent avoids Special Summoning from the hand or Extra Deck (inferred from the card text)
- Trap negation or removal of the set card is not tabled in the evidence pack, so it is a gap rather than a verified counter
Best use
Reactive removal trap in Traptrix control shells, set to punish hand and Extra Deck summons. Decks: Traptrix. Suggested copies: 1.
Evidence & gaps
- Verified: Effect: shuffles opponent's monster(s) summoned from hand or Extra Deck into the Deck, then costs 1000 LP per returned monster; Card type is Trap (Normal race), with no material or level utility; Copies per deck: 374 of 400 decks run one copy, average 1.07, max 3
- Observed: Appears in 3 of 3 recorded Traptrix combos with average power index 96; as_starter, as_searched, as_material and as_payoff counts are all 0 in combos_evidence; Present in 400 of 400 decks, 181 of them Traptrix archetype 623, with 50 distinct archetypes
- Inferred: Set and searched by Traptrix support (Sera, Myrmeleo, Rafflesia) based on guide text and top_partners; Reactive trap role is strongest against hand and Extra Deck summons, not normal summons; Resilience is limited by reliance on the trap zone and the lack of a tabled negation counter
- Data gaps: No banlist token: assumed 3 copies (unlimited) Only 3 recorded combos, so combo conversion and power index rest on a thin sample No tabled trap negation or removal counter in the evidence pack No usage_statistics rows, so inclusion across homes is not calibrated






