Time-Space Trap Hole
Trap Normal

Time-Space Trap Hole

  • Archetype:
  • Hole

  • View:
  • 4967




When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
60± 8/ 100
Power Score
Intrinsic 58
Deck 61

Time-Space Trap Hole — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 61 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Time-Space Trap Hole is a reactive set trap: it answers a Special Summon from the hand or Extra Deck by shuffling the monster(s) back into the Deck, at a cost of 1000 LP per monster returned. Its score comes from that interaction, which is strong against hand and Extra Deck summons, and from a cheap single-copy slot, not from any stat. It does not build a board on its own (combo starter, search and material counts are all 0 in the evidence), and its effect does not reach normal summons, graveyard effects, or set-trap negation, so the score is capped by those gaps.

Axis scores

Axis Score Evidence
Accessibility 60 Set and searched by Traptrix pieces (Sera, Myrmeleo, Rafflesia per guide text and top_partners), and present in 3 of 3 combos, but it is never a starter or searched card in the recorded boards (observed; set/search routes from guide text and partners are inferred).
Combo & Conversion 35 It appears in all 3 recorded Traptrix combos with an average power index of 96, but as_starter and as_payoff counts are 0, so it converts the board through the opponent's summons rather than building one (observed).
Resource Economy 50 It costs one card for a one-for-one answer that returns the monster(s) to the Deck rather than the graveyard, with the LP cost scaling per monster; the evidence records no refuel or net card-advantage effect for it (verified from text; no combo advantage attributed to it).
Effect & Interaction 60 It answers Special Summons from hand or Extra Deck, which covers a large share of modern summons, but it does not respond to normal summons, field or graveyard effects, or activations (verified from text).
Material Utility 5 It is a trap card with no material value and no level, attribute or name-body utility (verified from card type).
Resilience & Flexibility 40 It is a single set trap that depends on the trap zone and is not multi-spot or redundant on its own; the evidence has no tabled negation counter, so resilience is not higher than the base reactive-trap case (inferred).
Deck-Building Efficiency 75 It is a single-copy generic trap with no garnet or lock; 374 of 400 decks run exactly one copy and the card is splashable (observed from copies_per_deck, with the 3-copy banlist assumption as a gap).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Answers Special Summons from the hand and Extra Deck, a large share of modern summons, with a 1-for-1 that returns monsters to the Deck
  • Scales with multiple summoned monsters, since the LP cost is per monster returned
  • Cheap single-copy slot that is splashable and redundant across Hole-family copies
  • Live in 400 recent decks, mostly Traptrix, with 100% appearance in the sampled combos

Weaknesses

  • Costs 1000 LP per returned monster, which is a real cost in a long game
  • Does nothing against normal summons, field or graveyard effects, or non-summon activations
  • No material or board-building value of its own; it only converts through the opponent's summons
  • Heavy dependence on one archetype: 181 of 400 decks are Traptrix and the top partners are all Traptrix pieces

Counters / choke points

  • Opponent avoids Special Summoning from the hand or Extra Deck (inferred from the card text)
  • Trap negation or removal of the set card is not tabled in the evidence pack, so it is a gap rather than a verified counter

Best use

Reactive removal trap in Traptrix control shells, set to punish hand and Extra Deck summons. Decks: Traptrix. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: shuffles opponent's monster(s) summoned from hand or Extra Deck into the Deck, then costs 1000 LP per returned monster; Card type is Trap (Normal race), with no material or level utility; Copies per deck: 374 of 400 decks run one copy, average 1.07, max 3
  • Observed: Appears in 3 of 3 recorded Traptrix combos with average power index 96; as_starter, as_searched, as_material and as_payoff counts are all 0 in combos_evidence; Present in 400 of 400 decks, 181 of them Traptrix archetype 623, with 50 distinct archetypes
  • Inferred: Set and searched by Traptrix support (Sera, Myrmeleo, Rafflesia) based on guide text and top_partners; Reactive trap role is strongest against hand and Extra Deck summons, not normal summons; Resilience is limited by reliance on the trap zone and the lack of a tabled negation counter
  • Data gaps: No banlist token: assumed 3 copies (unlimited) Only 3 recorded combos, so combo conversion and power index rest on a thin sample No tabled trap negation or removal counter in the evidence pack No usage_statistics rows, so inclusion across homes is not calibrated











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