Trap
NormalTime-Space Trap Hole
Archetype:
Hole
View:
4972
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
Time-Space Trap Hole — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 61 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Time-Space Trap Hole is a reactive set trap: it answers a Special Summon from the hand or Extra Deck by shuffling the monster(s) back into the Deck, at a cost of 1000 LP per monster returned. Its score comes from that interaction, which is strong against hand and Extra Deck summons, and from a cheap single-copy slot, not from any stat. It does not build a board on its own (combo starter, search and material counts are all 0 in the evidence), and its effect does not reach normal summons, graveyard effects, or set-trap negation, so the score is capped by those gaps.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set and searched by Traptrix pieces (Sera, Myrmeleo, Rafflesia per guide text and top partners), and present in 3 of 3 combos, but it is never a starter or searched card in the recorded boards (observed; set/search routes from guide text and partners are inferred). |
| Combo & Conversion | 35 | It appears in all 3 recorded Traptrix combos with an average power index of 96, but starter role and payoff role counts are 0, so it converts the board through the opponent's summons rather than building one (observed). |
| Resource Economy | 50 | It costs one card for a one-for-one answer that returns the monster(s) to the Deck rather than the graveyard, with the LP cost scaling per monster; the evidence records no refuel or net card-advantage effect for it (verified from text; no combo advantage attributed to it). |
| Effect & Interaction | 60 | It answers Special Summons from hand or Extra Deck, which covers a large share of modern summons, but it does not respond to normal summons, field or graveyard effects, or activations (verified from text). |
| Material Utility | 5 | It is a trap card with no material value and no level, attribute or name-body utility (verified from card type). |
| Resilience & Flexibility | 40 | It is a single set trap that depends on the trap zone and is not multi-spot or redundant on its own; the evidence has no tabled negation counter, so resilience is not higher than the base reactive-trap case (inferred). |
| Deck-Building Efficiency | 75 | It is a single-copy generic trap with no garnet or lock; 374 of 400 decks run exactly one copy and the card is splashable (observed from copies per deck, with the 3-copy banlist assumption as a gap). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Answers Special Summons from the hand and Extra Deck, a large share of modern summons, with a 1-for-1 that returns monsters to the Deck
- Scales with multiple summoned monsters, since the LP cost is per monster returned
- Cheap single-copy slot that is splashable and redundant across Hole-family copies
- Live in 400 recent decks, mostly Traptrix, with 100% appearance in the sampled combos
Weaknesses
- Costs 1000 LP per returned monster, which is a real cost in a long game
- Does nothing against normal summons, field or graveyard effects, or non-summon activations
- No material or board-building value of its own; it only converts through the opponent's summons
- Heavy dependence on one archetype: 181 of 400 decks are Traptrix and the top partners are all Traptrix pieces
Counters / choke points
- Opponent avoids Special Summoning from the hand or Extra Deck (inferred from the card text)
- Trap negation or removal of the set card is not tabled in the evidence pack, so it is a gap rather than a verified counter
Best use
Reactive removal trap in Traptrix control shells, set to punish hand and Extra Deck summons. Decks: Traptrix. Suggested copies: 1.
Evidence & gaps
- Verified: Effect: shuffles opponent's monster(s) summoned from hand or Extra Deck into the Deck, then costs 1000 LP per returned monster; Card type is Trap (Normal race), with no material or level utility; Copies per deck: 374 of 400 decks run one copy, average 1.07, max 3
- Observed: Appears in 3 of 3 recorded Traptrix combos with average power index 96; starter role, searched-for role, material role and payoff role counts are all 0 in combo data; Present in 400 of 400 decks, 181 of them Traptrix archetype 623, with 50 distinct archetypes
- Inferred: Set and searched by Traptrix support (Sera, Myrmeleo, Rafflesia) based on guide text and top partners; Reactive trap role is strongest against hand and Extra Deck summons, not normal summons; Resilience is limited by reliance on the trap zone and the lack of a tabled negation counter
- Data gaps: No banlist token: assumed 3 copies (unlimited) Only 3 recorded combos, so combo conversion and power index rest on a thin sample No tabled trap negation or removal counter in the evidence pack No usage statistics rows, so inclusion across homes is not calibrated






